DESCRIPTION
GENERAL INFORMATION
Bombing and gunnery trainer for USAAF derived from AT-7. Fuselage had small circular cabin windows, bombardier position in nose, and bomb bay; Gunnery trainers were also fitted with two or three .30 caliber machine guns. Early models, (the first 150 built), had a single .30 AN-M2 in a Beechcraft-manufactured top turret, Later models utilized a Crocker Wheeler twin .30 caliber top turret. A bottom tunnel gun was used for tail gunner training. 1,582 built for USAAF orders, with 24 ordered by Netherlands repossessed by USAAF and used by the Royal Netherlands Military Flying School at Jackson, Mississippi.
FLYSIMWARE INFORMATION
Our AT-11 model is an expansion pack for our beech 18 X package. Highly detailed parts, many bonus animations, over 6 different lighting effects, animated practice bombs and many more
FEATURES
- Real world high quality 3D gauges
- Bones animation
- High quality textures (Bump / World Reflections / Skin Mesh)
- Over 150 custom xml gauges and codes
- Flysimware’s virtual cockpit sound module adds over 15 bonus sounds
- Speed controlled sounds for windows, doors and heater vents
- Dual analog clock (Tracks flight time)
- Transponder squawk codes to Vatsim and Gamespy
- Retractable left & right landing light
- Over stress sounds
- Dummy primer system
- GPS (GNS530)
- Transponder (GTX330)
- HSI (NSD360A)
- Norden bombsight (Axis functions work)
- Animated practice bombs
SOUNDS
- Default Grumman_Goose_G21A Sounds
- Custom sound module for environment and interior sounds
MODEL VARIATION
- 8-11 seater – Beechcraft AT-11 Kansan
PAINT THEMES
- Navy – 805
- Netherlands – N6251C
REQUIREMENTS
- Requires the Beech 18 base package
- SX SP2 or ACC / Steam Edition / Prepar3D All Versions!
MINIMUM SYSTEM REQUIREMENTS
Operating System: Windows 7 and up, older os we can’t guarantee compatibility or support
Processor: 1.5 gigahertz (GHz)
Memory: 4 GB RAM
Graphics: 2 GB DirectX 10-compatible video card
Sound Card: Sound card, speakers, or headset